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Gizmo turns plain-text descriptions into physics-ready, fully-articulated 3D assets you can drop straight into NVIDIA Isaac Sim or MuJoCo. This guide walks you through signing in, writing your first prompt, generating an asset, and exporting it to your simulator.

Prerequisites

Gizmo is currently in alpha. You need an approved account before you can sign in. If you don’t have access yet, see Alpha Access to request an invite.
  • Alpha account — approved access to gizmo.antimlabs.com
  • Modern browser — Chrome, Edge, Firefox, or Safari (latest stable release recommended)
  • Target simulator — NVIDIA Isaac Sim or MuJoCo installed and ready to import assets

Generate your first asset

1

Sign in to Gizmo

Go to gizmo.antimlabs.com and sign in with your approved account credentials. If your account hasn’t been approved yet, you’ll see an access-gated screen — follow the instructions on that page or refer to Alpha Access.
2

Write a text description in the scene editor

In the scene editor, locate the prompt input field and type a plain-English description of the object you want to generate. Be as specific as possible — include the object type, key dimensions, materials, and any articulated joints or moving parts.
The more concrete your description, the better your result. Instead of “a shelf”, try “a five-shelf metal pallet rack, 8 feet tall and 4 feet wide, with adjustable beam heights and open sides”. Describe functional details like drawers, hinges, wheels, or locking mechanisms — Gizmo uses these to build accurate joint structures and physics properties.
Example prompts that work well:
  • “A stainless-steel kitchen island with two pull-out drawers on the left side and an open shelf on the bottom”
  • “A rolling ladder with six steps, safety railings, and locking swivel casters”
  • “A biohazard waste bin with a foot-pedal-operated hinged lid”
  • “A wall-mounted cabinet with two hinged doors and three interior shelves”
3

Generate the asset

Click Generate. Gizmo’s AI processes your prompt and constructs a fully-articulated 3D asset with appropriate geometry, joint definitions, and physics properties. Generation typically takes a few seconds to a minute depending on asset complexity.
You can watch the asset take shape in the 3D viewport as generation completes. If the result doesn’t match your intent, refine your description and regenerate — iteration is fast.
4

Export to your simulator

Once you’re happy with the asset, click Export and choose your target simulator:
SimulatorExport format
NVIDIA Isaac SimUSD / URDF
MuJoCoXML / MJCF
Download the exported file and import it directly into your simulator project. The asset includes all joint definitions, collision geometry, and physics properties needed to run out of the box.

Next steps

Generating Assets

Learn how to craft effective prompts, iterate on results, and get the most out of Gizmo’s asset generation pipeline.

API Overview

Automate asset generation programmatically with the Gizmo REST API — available on request during alpha.