Adding multiple assets to a scene
Create a new scene
Sign in at gizmo.antimlabs.com and click New Scene from your dashboard. Give the scene a descriptive name (e.g.,
Warehouse Floor — Zone A) to keep your project organized.Generate your first asset
In the scene editor, use the asset generation panel to describe and generate your first object. Submit a detailed prompt and wait for AI processing to complete (see Generate Assets for full guidance).
Add the asset to the scene
Once generation completes, click Add to Scene. The asset will appear in the 3D viewport at the origin. You can drag it to an approximate position immediately or set precise coordinates in the properties panel.
Positioning and orientation
Once assets are placed in the scene, use the scene editor’s transform tools to arrange them precisely.Translate
Move an asset in 3D space by entering X, Y, Z coordinates in the properties panel, or by dragging the translate gizmo handles in the viewport.
Rotate
Set the asset’s orientation by entering Euler angles (roll, pitch, yaw) or by dragging the rotation arc handles in the viewport.
Scale
Uniform scale adjustments let you resize an asset if the generated proportions need to fit a specific footprint. Non-uniform scaling is supported but may affect physics properties.
Spatial layout tips
- Use reference dimensions: Real-world objects have known sizes (a standard pallet is 48 × 40 inches; a warehouse ceiling is typically 20–30 feet). Anchoring one asset to realistic dimensions helps you scale the rest of the scene consistently.
- Align to a grid: Enable grid snapping in the viewport for precise, collision-free placement of adjacent assets such as pallet racks and rolling ladders.
- Check clearances: In simulation, robot end-effectors and mobile bases need navigable space. Leave aisle widths of at least 36 inches for standard robotic platforms.
Scene presets and examples
Not sure where to start? The following scene archetypes illustrate how Gizmo’s asset library maps to common simulation environments:Warehouse / Fulfillment
Key assets: Pallet Rack, Rolling Ladder, Packing Station, Safety Bollard, LED High Bay Light, Shopping CartA typical pick-and-pack environment with vertical storage, mobile equipment, and safety infrastructure. Great for manipulation and navigation policy training.
Kitchen / Hospitality
Key assets: Kitchen Island, Chalkboard Menu, Brass PendantA counter-service or restaurant prep area. Useful for human-robot interaction research in unstructured domestic or commercial environments.
Medical Bay
Key assets: Wall Cabinet, Biohazard Bin, Nightstand, Rolling StoolA clinical workspace with storage, waste management, and mobile seating. Ideal for assistive robotics, sterilization, and logistics tasks in healthcare settings.
Exporting a full scene
When your scene is complete, you can export the entire environment as a single file rather than exporting assets individually.Choose your target simulator
- NVIDIA Isaac Sim
- MuJoCo
Select USD to export a single composed USD stage with all assets, transforms, and physics properties. All prims will be present in a single stage hierarchy, ready to open in Isaac Sim.See Using Gizmo Assets in Isaac Sim for import details.
Alpha limitation: Gizmo is currently in alpha. Very large scenes (10+ complex articulated assets) may experience longer export times or reduced export stability. If you encounter issues with a large scene export, try exporting assets in smaller batches and composing them inside your simulator. The team is actively working to increase capacity — contact viswajit@antimlabs.com to report issues.