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A single asset is a starting point — the real power of Gizmo emerges when you compose a full scene. Place a pallet rack next to a rolling ladder, add a packing station at one end of the warehouse, light it with LED high bay fixtures above, and you have a physics-ready environment for manipulation or navigation tasks. This guide walks you through building and exporting multi-asset scenes.

Adding multiple assets to a scene

Sketch your scene layout on paper (or in a whiteboard tool) before generating assets. Deciding on the spatial arrangement and asset list upfront helps you write better prompts and avoid re-generating assets mid-composition.
1

Create a new scene

Sign in at gizmo.antimlabs.com and click New Scene from your dashboard. Give the scene a descriptive name (e.g., Warehouse Floor — Zone A) to keep your project organized.
2

Generate your first asset

In the scene editor, use the asset generation panel to describe and generate your first object. Submit a detailed prompt and wait for AI processing to complete (see Generate Assets for full guidance).
3

Add the asset to the scene

Once generation completes, click Add to Scene. The asset will appear in the 3D viewport at the origin. You can drag it to an approximate position immediately or set precise coordinates in the properties panel.
4

Repeat for additional assets

Generate each additional asset one at a time (or select assets you’ve previously generated from your library) and add them to the scene. There is no limit on the number of generation requests per scene, but see the alpha note below regarding scene complexity.

Positioning and orientation

Once assets are placed in the scene, use the scene editor’s transform tools to arrange them precisely.

Translate

Move an asset in 3D space by entering X, Y, Z coordinates in the properties panel, or by dragging the translate gizmo handles in the viewport.

Rotate

Set the asset’s orientation by entering Euler angles (roll, pitch, yaw) or by dragging the rotation arc handles in the viewport.

Scale

Uniform scale adjustments let you resize an asset if the generated proportions need to fit a specific footprint. Non-uniform scaling is supported but may affect physics properties.

Spatial layout tips

  • Use reference dimensions: Real-world objects have known sizes (a standard pallet is 48 × 40 inches; a warehouse ceiling is typically 20–30 feet). Anchoring one asset to realistic dimensions helps you scale the rest of the scene consistently.
  • Align to a grid: Enable grid snapping in the viewport for precise, collision-free placement of adjacent assets such as pallet racks and rolling ladders.
  • Check clearances: In simulation, robot end-effectors and mobile bases need navigable space. Leave aisle widths of at least 36 inches for standard robotic platforms.

Scene presets and examples

Not sure where to start? The following scene archetypes illustrate how Gizmo’s asset library maps to common simulation environments:

Warehouse / Fulfillment

Key assets: Pallet Rack, Rolling Ladder, Packing Station, Safety Bollard, LED High Bay Light, Shopping CartA typical pick-and-pack environment with vertical storage, mobile equipment, and safety infrastructure. Great for manipulation and navigation policy training.

Kitchen / Hospitality

Key assets: Kitchen Island, Chalkboard Menu, Brass PendantA counter-service or restaurant prep area. Useful for human-robot interaction research in unstructured domestic or commercial environments.

Medical Bay

Key assets: Wall Cabinet, Biohazard Bin, Nightstand, Rolling StoolA clinical workspace with storage, waste management, and mobile seating. Ideal for assistive robotics, sterilization, and logistics tasks in healthcare settings.

Exporting a full scene

When your scene is complete, you can export the entire environment as a single file rather than exporting assets individually.
1

Open the Export dialog

Click Export Scene in the top toolbar of the scene editor.
2

Choose your target simulator

Select USD to export a single composed USD stage with all assets, transforms, and physics properties. All prims will be present in a single stage hierarchy, ready to open in Isaac Sim.See Using Gizmo Assets in Isaac Sim for import details.
3

Download and verify

Click Download. The exported archive will contain all mesh and texture assets referenced by the scene file. Extract to a single directory and open in your simulator of choice to verify the full scene loads correctly.
Alpha limitation: Gizmo is currently in alpha. Very large scenes (10+ complex articulated assets) may experience longer export times or reduced export stability. If you encounter issues with a large scene export, try exporting assets in smaller batches and composing them inside your simulator. The team is actively working to increase capacity — contact viswajit@antimlabs.com to report issues.