What Is a Scene?
A scene in Gizmo is a collection of 3D assets arranged in a shared simulation environment. Each asset in the scene carries:- Position and orientation — where the object sits in 3D space (XYZ coordinates, rotation)
- Physics properties — mass, inertia, friction, and collision geometry auto-generated by the AI
- Joint and link structure — articulation data that describes how moveable parts of an asset (doors, drawers, wheels) relate to each other
Gizmo uses a z-up, right-handed coordinate system, consistent with both
NVIDIA Isaac Sim and standard robotics conventions.
The Authoring Workflow
Building a scene follows four stages:Describe
Write a natural-language prompt for each asset you need — for example,
“Heavy-duty industrial steel pallet rack shelving unit, orange and blue”.
Be specific about material, size, colour, and purpose for best results.
Generate
Gizmo’s AI model turns your description into a fully articulated 3D asset
with joints, collision geometry, and physics properties already configured.
Generation typically takes a few seconds.
Place
Add the generated asset to your scene and position it using the scene
editor. Adjust position, rotation, and scale to match your simulation
layout.
Scene Composition
A scene is built by adding multiple assets and defining their spatial relationships. Common patterns include:Warehouse Environments
Combine rolling ladders, pallet racks, safety bollards, and shopping carts
to build a realistic warehouse floor for mobile-robot navigation tasks.
Medical Settings
Arrange rolling stools, wall-mounted storage cabinets, and biohazard bins to
simulate a clinical room for assistive-robot evaluation.
Industrial Workstations
Place packing stations, overhead LED high-bay lights, and storage units
together to recreate a fulfilment-centre work cell.
Domestic Interiors
Assemble kitchen islands, nightstands, bedside lamps, and wall cabinets to
test household manipulation robots in a realistic home layout.
- Translate and rotate each object freely in the 3D viewport
- Snap to surfaces to align objects naturally (e.g., place a lamp on a nightstand)
- Duplicate assets to populate repetitive elements like shelf rows or bollard lines
Exporting Scenes
Once your scene is composed, export it for your simulator of choice:| Simulator | Format | What’s included |
|---|---|---|
| NVIDIA Isaac Sim | USD or URDF | Meshes, materials, articulation trees, physics properties |
| MuJoCo | MJCF (XML) | Bodies, joints, geoms, inertia, collision geometry |
Both export formats are self-contained — you can load them directly into
Isaac Sim or MuJoCo without additional post-processing or plugin installation.