Skip to main content
Gizmo exports physics-ready assets in the formats that NVIDIA Isaac Sim natively understands. Whether you’re building a warehouse automation scene with pallet racks and rolling ladders or a surgical workspace with wall cabinets and biohazard bins, you can go from text description to running simulation without manual rigging.

Prerequisites


Steps

1

Generate or select an asset in Gizmo

Sign in at gizmo.antimlabs.com and either generate a new asset or open an existing scene containing the asset you want to export.If you haven’t generated an asset yet, follow the Generate Assets guide first.
2

Choose an Isaac Sim export format

In the asset or scene panel, click Export. You will be presented with format options:
3

Download the exported file

After selecting your format, click Download. Gizmo will package the asset (including any associated texture maps and mesh files) into a single archive.Save the file to a location accessible from your Isaac Sim workstation.
4

Import into Isaac Sim

  1. Open Isaac Sim and create a new or existing stage.
  2. In the Content browser, navigate to the folder containing your downloaded .usd file.
  3. Drag the file onto the viewport, or right-click it and select Add to Stage.
  4. Isaac Sim will load the asset with its full hierarchy, materials, and physics schema intact.
5

Verify physics properties in Isaac Sim

After import, confirm that the asset is simulation-ready:
  1. Select the asset’s root prim in the Stage panel.
  2. Open the Physics Inspector (Window → Physics → Physics Inspector) and review:
    • Rigid body components on links
    • Collider shapes (box, capsule, convex mesh, etc.)
    • Articulation root and joint definitions
    • Mass and inertia values
  3. Press Play (▶) to run a quick simulation and confirm the asset behaves as expected.
Use Isaac Sim’s Physics Inspector to validate joint ranges and drive parameters before integrating the asset into a larger scene or policy training pipeline.

Supported export formats

USD

Universal Scene Description is the native format for NVIDIA Omniverse and Isaac Sim. It supports layered composition, rich materials (MDL/UsdPreviewSurface), and the full UsdPhysics schema. Ideal for complete scene exports and downstream Omniverse workflows.

URDF

Unified Robot Description Format is an XML standard for robot kinematic and dynamic descriptions. It’s the go-to format for ROS integration and is supported by Isaac Sim’s URDF Importer, which converts it to USD automatically.

Articulation and physics

All assets exported from Gizmo include joints and physics properties pre-configured. You do not need to manually add rigid body components, colliders, or articulation roots — they are embedded in the exported file. This means assets are simulation-ready the moment you import them into Isaac Sim.
For assets with moving parts — such as a Rolling Ladder with casters, a Packing Station with a built-in scale, or a Wall Cabinet with openable glass doors — the articulation graph (parent links, child links, joint types, axis, and limits) is already defined and compatible with Isaac Sim’s PhysX articulation solver.